Disenchant | |
General Information | |
Cost: |
10 Hitpoints |
Usage: |
|
Requirements: |
15 Wil |
Guild: |
Class: Enchant Removal
Unable and unwilling to make use of magical items, experienced Mageslayers often find it difficult to procure quality armor or weapons. Instead of compromising their fight against sorcery, guild members have gone on the offensive to prevent magical proliferation. The Disenchant cantrip will temporarily suspend the magical flow of enchantments or blessings through a weapon or piece of armor. However, if the taint of magic is too strongly tied to the item, it may become completely unstable, resulting in loss of the item or severe personal injury.