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	<id>https://eotl.borkweb.com/code/index.php?action=history&amp;feed=atom&amp;title=Swing</id>
	<title>Swing - Revision history</title>
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	<updated>2026-04-13T16:27:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://eotl.borkweb.com/code/index.php?title=Swing&amp;diff=1797&amp;oldid=prev</id>
		<title>PurpleHootis: Created page with &quot;{{Skill |image= |name=Swing |cost=30 Fatigue |type=Pre-Combat |usage=&lt;code&gt;swing [direction]&lt;/code&gt; |requirements=45 Dexterity, 30 Charisma |guild=Swordsman }}This skill a...&quot;</title>
		<link rel="alternate" type="text/html" href="https://eotl.borkweb.com/code/index.php?title=Swing&amp;diff=1797&amp;oldid=prev"/>
		<updated>2013-07-07T18:33:49Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Skill |image= |name=Swing |cost=30 Fatigue |type=Pre-Combat |usage=&amp;lt;code&amp;gt;swing [direction]&amp;lt;/code&amp;gt; |requirements=45 Dexterity, 30 Charisma |guild=&lt;a href=&quot;/view/Swordsman&quot; class=&quot;mw-redirect&quot; title=&quot;Swordsman&quot;&gt;Swordsman&lt;/a&gt; }}This skill a...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Skill&lt;br /&gt;
|image=&lt;br /&gt;
|name=Swing&lt;br /&gt;
|cost=30 Fatigue&lt;br /&gt;
|type=Pre-Combat&lt;br /&gt;
|usage=&amp;lt;code&amp;gt;swing [direction]&amp;lt;/code&amp;gt;&lt;br /&gt;
|requirements=45 Dexterity, 30 Charisma&lt;br /&gt;
|guild=[[Swordsman]]&lt;br /&gt;
}}This skill allows you to swing into a room dramatically on a chandelier or on a vine, sometimes through a stained glass window.  All present non-players in combat will be too suprised to move for a moment, then they will begin attacking you and forget their previous targets.  The chandelier/vine is magical and disappears right after you use it.  This is one of the few skills with any magic in it for the Swordsmen.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skill]][[Category:Swordsman]]&lt;/div&gt;</summary>
		<author><name>PurpleHootis</name></author>
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