Fight or Flight: Difference between revisions

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|requirements=100 [[Dex]], 25 [[Dodge]]
|requirements=100 [[Dex]], 25 [[Dodge]]
|note=
|note=
|guild=[[Thief]]
}}When the going gets tough, you're going to either have to step up to the
}}When the going gets tough, you're going to either have to step up to the
challenge, or run away with your life.  After all, dying is for suckers.  
challenge, or run away with your life.  After all, dying is for suckers.  

Latest revision as of 19:04, 27 June 2013

{{#if: | {{#if: Recovery Period, 1 skill point| {{#if: | {{#if: Automatic| {{#if: 100 Dex, 25 Dodge| {{#if: Thief|
}}
Fight or Flight
General Information
Cost:

Recovery Period, 1 skill point}}

Type:

}}

Usage:

Automatic}}

Requirements:

100 Dex, 25 Dodge}}

Guild:

Thief}}

When the going gets tough, you're going to either have to step up to the challenge, or run away with your life. After all, dying is for suckers. This skill is triggered automatically when you're in serious trouble, increasing your chance to dodge astronomically. Additionally your ability to flee skyrockets.

However, after the adrenaline rush wears off, you're going to find yourself in an exceptionally exhausted state, essentially forcing you to rest for a while, but at least you won't be resting in peace.

Note: This skill can only be trained to 1, and that skill point will be lost should it be activated.