Capacitor Guild: Difference between revisions
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== Skills == | == Skills == | ||
* [[ | * [[Surge]] | ||
* [[ | * [[Aegis of Electricity]] | ||
* [[ | * [[Bolster Shield]] | ||
* [[ | * [[Delta Protocol]] | ||
* [[ | * [[Discharge]] | ||
* [[ | * [[Disintegrate]] | ||
* [[ | * [[Electrical Aptitude]] | ||
* [[ | * [[Electromagnetic Pulse]] | ||
* [[ | * [[Electromagnetic Shield]] | ||
* [[ | * [[Energize Weapon]] | ||
* [[ | * [[Invigoration]] | ||
* [[ | * [[Overcharge]] | ||
== Proficiencies == | == Proficiencies == |
Latest revision as of 04:38, 6 July 2025
The Capacitor guild is based on the power of electricity. It's members become walking, talking, fighting batteries with the ability to dump huge amounts of raw electricity into thier opponents.
Directions
toggle long dirs / reverse dirs
From Heart: 4d, 3n
From Heart: d, d, d, d, n, n, n
To Heart: 3s, 4u
To Heart: s, s, s, u, u, u, u
Keep in mind when you arrive, you will take some random electrical damage....like about 30-40 points or so....so if you have less HP than that you will need to wait until you get some more wil/con before you join.
Skills
- Surge
- Aegis of Electricity
- Bolster Shield
- Delta Protocol
- Discharge
- Disintegrate
- Electrical Aptitude
- Electromagnetic Pulse
- Electromagnetic Shield
- Energize Weapon
- Invigoration
- Overcharge
Proficiencies
Proficiency | Initial Cost |
---|---|
Hands | 1500 |
Knife | 1500 |
Light Axe | 1500 |
Light Sword | 1500 |
Light Club | 1500 |
Light Flail | 1500 |