Rogue Guild - Assassin Specialization: Difference between revisions

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== Directions ==
== Directions ==
{{#dir: Desert | [find tablet], place hand in indentation, [go to first dining hall room], push depression }}
{{#dir: Heart | d, e, n, 3w, 6n, read book, n, 3w, 4n, 4e, n, cross, 3n, se, 2e, touch scarecrow, 3e, ne, 4n, 2e, 2s, push wall, 5s, read scratches, say money,
 
4n, open door, w, n (must name and kill 2 players 5 evals greater than you. You do this by: <code>name &lt;player&gt;</code> }}
== Notes ==
 
* There is a chute in the kitchen that, if you <code>chute [item]</code> it drops into the dining hall.
 
* At the end of the dining hall there are scratches on the table if you <code>look table</code> and there is a 4ft rectangle on the floor if you <code>look scratches</code>
 
<blockquote>
Most of the scraps have been cleaned off the surface of these tables,
allowing you to see the strange markings carved into them.
</blockquote>
 
<blockquote>
Scratches outline a square about 4 feet in length on the floor.
</blockquote>
 
* There is a room with lion statues that are missing eyes. <code>look statutes</code> shows:
<blockquote>
These statues are of the finest workmanship, made from the purest gold;
they look almost lifelike, crouched on small pedestals. They are flawless,
except for the eyes of one statue, which are nothing but holes -- as if they
were torn from their sockets; it gives you a terrible sense of
incompleteness.
</blockquote>
 
* There is a room with a desk and parchments.  If you <code>look parchments</code> you see:
<blockquote>
There are masses of yellowed, unreadable parchment covering the floor;
one, however, catches your eye. Though it is almost completely illegible, you
manage to decipher "King's Sword", "trap", and "hidden exit".
</blockquote>
 
* In the first dining hall room, if you <code>look table</code>, you see:
 
<blockquote>
Most of the scraps have been cleaned off the surface of these tables,
allowing you to see the strange markings carved into them. An odd thumb-sized
depression rests in the center of one of the tables.
</blockquote>
 
If you <code>press depression</code>, you slide down a cute into another room in the hallway. If you then <code>look room</code> you can see that there's a torch.  <code>pull torch</code> sends you into the desert.  Probably the "hidden exit" the parchments mentioned.
 
* In the first dining hall room if you <code>look room</code> there is a hole. <code>look hole</code> then <code>reach hand into hole</code> and you get eyes. Go to the lion room and you can <code>place eyes in statues</code> and you enter a room with [[Cravsha, Lord of the Bandits]]


[[Category:Guild]][[Category:Specialization]][[Category:Rogue]]
[[Category:Guild]][[Category:Specialization]][[Category:Rogue]]

Revision as of 07:36, 15 February 2014

Directions

toggle long dirs / reverse dirs
From Heart: d, e, n, 3w, 6n, read book, n, 3w, 4n, 4e, n, cross, 3n, se, 2e, touch scarecrow, 3e, ne, 4n, 2e, 2s, push wall, 5s, read scratches, say money, 4n, open door, w, n (must name and kill 2 players 5 evals greater than you. You do this by: name <player>
From Heart: d, e, n, w, w, w, n, n, n, n, n, n, read book, n, w, w, w, n, n, n, n, e, e, e, e, n, cross, n, n, n, se, e, e, touch scarecrow, e, e, e, ne, n, n, n, n, e, e, s, s, push wall, s, s, s, s, s, read scratches, say money, n, n, n, n, open door, w, n (must name and kill 2 players 5 evals greater than you. You do this by: name <player>
To Heart: n (must name and kill 2 players 5 evals greater than you. You do this by: name <player>, e, open door, 4s, say money, read scratches, 5n, push wall, 2n, 2w, 4s, sw, 3w, touch scarecrow, 2w, nw, 3s, cross, s, 4w, 4s, 3e, s, read book, 6s, 3e, s, w, u
To Heart: n (must name and kill 2 players 5 evals greater than you. You do this by: name <player>, e, open door, s, s, s, s, say money, read scratches, n, n, n, n, n, push wall, n, n, w, w, s, s, s, s, sw, w, w, w, touch scarecrow, w, w, nw, s, s, s, cross, s, w, w, w, w, s, s, s, s, e, e, e, s, read book, s, s, s, s, s, s, e, e, e, s, w, u