Disarm
General Information
Cost:

25 Fatigue

Usage:

Disarm <target> (capital D in 'Disarm')

Requirements:

25 Dexterity

If successful, this skill will cause your opponent to fumble and unwield his weapon. The target will be able to rewield his weapon after a certain amount time, dependent on his agility and his skill with his weapon. The success of disarming an oponent depends mostly on the rogue's skill level and the agility and weapon skill of his opponent. Relative weapon ranges and number of hands the opponent uses to wield his weapon influence the chance of success to a lesser degree. Disarm may be used before or during combat. However, any use of the skill will initiate combat.