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| == Directions == | | == Directions == |
− | {{#dir: Desert | [find tablet], place hand in indentation, [go to first dining hall room], push depression }} | + | {{#dir: Heart | d, e, n, 3w, 6n, read book, n, 3w, 4n, 4e, n, cross, 3n, se, 2e, touch scarecrow, 3e, ne, 4n, 2e, 2s, push wall, 5s, read scratches, say money, |
− | | + | 4n, open door, w, n (must name and kill 2 players 5 evals greater than you. You do this by: <code>name <player></code> }} |
− | == Notes ==
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− | | + | |
− | * There is a chute in the kitchen that, if you <code>chute [item]</code> it drops into the dining hall.
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− | * At the end of the dining hall there are scratches on the table if you <code>look table</code> and there is a 4ft rectangle on the floor if you <code>look scratches</code>
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− | | + | |
− | <blockquote>
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− | Most of the scraps have been cleaned off the surface of these tables,
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− | allowing you to see the strange markings carved into them.
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− | </blockquote>
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− | | + | |
− | <blockquote>
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− | Scratches outline a square about 4 feet in length on the floor.
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− | </blockquote>
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− | | + | |
− | * There is a room with lion statues that are missing eyes. <code>look statutes</code> shows:
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− | <blockquote>
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− | These statues are of the finest workmanship, made from the purest gold;
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− | they look almost lifelike, crouched on small pedestals. They are flawless,
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− | except for the eyes of one statue, which are nothing but holes -- as if they
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− | were torn from their sockets; it gives you a terrible sense of
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− | incompleteness.
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− | </blockquote>
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− | | + | |
− | * There is a room with a desk and parchments. If you <code>look parchments</code> you see:
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− | <blockquote>
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− | There are masses of yellowed, unreadable parchment covering the floor;
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− | one, however, catches your eye. Though it is almost completely illegible, you
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− | manage to decipher "King's Sword", "trap", and "hidden exit".
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− | </blockquote>
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− | | + | |
− | * In the first dining hall room, if you <code>look table</code>, you see:
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− | | + | |
− | <blockquote>
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− | Most of the scraps have been cleaned off the surface of these tables,
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− | allowing you to see the strange markings carved into them. An odd thumb-sized
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− | depression rests in the center of one of the tables.
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− | </blockquote>
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− | | + | |
− | If you <code>press depression</code>, you slide down a cute into another room in the hallway. If you then <code>look room</code> you can see that there's a torch. <code>pull torch</code> sends you into the desert. Probably the "hidden exit" the parchments mentioned.
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− | | + | |
− | * In the first dining hall room if you <code>look room</code> there is a hole. <code>look hole</code> then <code>reach hand into hole</code> and you get eyes. Go to the lion room and you can <code>place eyes in statues</code> and you enter a room with [[Cravsha, Lord of the Bandits]]
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| [[Category:Guild]][[Category:Specialization]][[Category:Rogue]] | | [[Category:Guild]][[Category:Specialization]][[Category:Rogue]] |
toggle long dirs / reverse dirs
From
Heart: d, e, n, 3w, 6n, read book, n, 3w, 4n, 4e, n, cross, 3n, se, 2e, touch scarecrow, 3e, ne, 4n, 2e, 2s, push wall, 5s, read scratches, say money, 4n, open door, w, n (must name and kill 2 players 5 evals greater than you. You do this by:
name <player>
From
Heart: d; e; n; w; w; w; n; n; n; n; n; n; read book; n; w; w; w; n; n; n; n; e; e; e; e; n; cross; n; n; n; se; e; e; touch scarecrow; e; e; e; ne; n; n; n; n; e; e; s; s; push wall; s; s; s; s; s; read scratches; say money; n; n; n; n; open door; w; n (must name and kill 2 players 5 evals greater than you. You do this by:
name <player>