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From EotL - End of the Line MUD
- ...clumsy to wield most weapons, and their awkward body shape prohibits most armor from being worn, also. They are, however, small and agile, reasonably inte | Magic: Somewhat susceptible | ...2 KB (124 words) - 09:39, 3 June 2013
- == Armor == Armor defense can be increased by <code>tempering</code> and <code>enhancing</cod ...902 bytes (127 words) - 19:34, 15 May 2017
- ...or blessings through a weapon or piece of armor. However, if the taint of magic is too strongly tied to the item, it may become completely unstable, result ...752 bytes (108 words) - 20:15, 9 July 2013
- ...age, but prevent Lobstar Bears from wearing much in the way of traditional armor. They differ from humans by their lack of a neck, by their short, stubby l | Magic Cold: Somewhat resistant | | Willpower: 10 | ...2 KB (141 words) - 09:28, 3 June 2013
- {{Armor {{#dir: Heart | e, swim, [find magic carpet], ride carpet, north and east until you find the [[City of Brass]], ...605 bytes (91 words) - 15:49, 23 June 2013
- {{Armor |cabal=Magic ...663 bytes (115 words) - 22:20, 19 June 2013
- * Dammon's Quality Armours - sell junk armor here * Zwill's House of Magic - sell junk here ...3 KB (236 words) - 15:45, 25 June 2013
- {{Armor {{#dir: Heart | e, swim, [find magic carpet], ride carpet, north and east until you find the [[City of Brass]], ...894 bytes (140 words) - 21:01, 1 July 2013
- |cabal=Magic * [[Suit of Red Leather Mord-Sith Armor]] ...1 KB (198 words) - 08:34, 26 June 2013
- ...gs mundane and magical. Lined with spell books and other paraphernalia of magic, the room almost has a stifling quality from all the magical emanations. D ...nt <item></code> - Adds a measure of magical strength to weapons and armor. ...969 bytes (161 words) - 13:48, 23 June 2013
- |cabal=Magic * [[Full Suit of Temporis Plate Armor]] ...1 KB (192 words) - 21:58, 19 June 2013