(Created page with "Guilds in EotL")
 
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Guilds in EotL
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By joining a guild, a player has access to training facilities for proficiencies, and to the skills particular to that guild.  Guild access is open to everybody, but may be require a certain level of [[alignment]], [[eval]], [[stat]] or [[proficiency]] to join.  Guild halls are spread throughout the realm. You can be a member of only one guild at a time, and one [[subguild]], or "specialization".
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You may join or leave a guild at any time, within their requirements, but mistakes can be costly.  Joining a guild will set your current [[exp]] to zero, and leaving one will remove all your private guild [[skills]] and remove or lower your [[proficiencies]].  The moral is to choose with care. :)
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[[Category:Info]]

Revision as of 15:55, 16 May 2013

By joining a guild, a player has access to training facilities for proficiencies, and to the skills particular to that guild.  Guild access is open to everybody, but may be require a certain level of alignment, eval, stat or proficiency to join.  Guild halls are spread throughout the realm. You can be a member of only one guild at a time, and one subguild, or "specialization".

You may join or leave a guild at any time, within their requirements, but mistakes can be costly. Joining a guild will set your current exp to zero, and leaving one will remove all your private guild skills and remove or lower your proficiencies. The moral is to choose with care. :)

Subcategories

This category has the following 6 subcategories, out of 6 total.